SevenOne 6 - SmartStorm
May 14th, 2008
This week’s game box: SmartStorm
42
Precon Slip - assist an individual NPC with a task. the player must observe the NPC’s ways of engaging the game world and assist them during the pursuit of a goal. the NPC loses intelligence over time and they require more and more assistance to move ahead. over time, the player should experience an internalization of the NPC’s intelligence.
41
Possessor - action stealth espionage - play as a supernatural entity capable of possessing human NPCs. game goals include the orchestration of various conditions within a multinational conflict. player must monitor an ongoing game and intervene by way of possessing NPCs.
40
Marx Maker - outfit a group of NPCs with tools. the group wants something but they dont know what - there is no predisclosed goal. the members of the group each have innate abilities - player must distribute tools and monitor results. if the group is equipped properly, they will work towards an emergent goal. player should experience the organic nature of emergent social systems.
39
Vectrolux - arrow shooter. basic shmup where all objects are graphic arrows - a semantically loaded symbol. level completion depends variably on playing by the rules of arrows - vector, math, good, bad, up, down, one way, opposition, convergence, in, out, interlock, mood, light, disposition, aggression, retaliation, pressure, gravity, force, power, space, flow, color, quantity, energy, fluid, path, go/no go, attention, respect, monopoly, evaporation, atomic, law, progress, profit, yield, speed, time, projectile, suture, repair, angle, reflection, rotate, gaze, thermal, air, vacuum, viscosity, thought, fuel…
38
RightStripe - race a vehicle through the streets of an urban environment. steering is controlled by aligning objects in view - view direction is the only means of direct input. align: windows, lamp poles, columns, monuments, hydrants, mailboxes, etc. player should experience speed, near misses, extreme views, and an atypical control system.
37
SkyStrider, SmartStorm - versus weather battle. using meteorology notation, a player and opponent draw weather systems on a map. goals include territory control, environmental control, ground conditions, flight conditions, and opponent decimation. “weather weapons” include rain, hail, snow, lightning, wind, tornadoes, and hurricanes. game should look like a futuristic satellite map, with futuristic meteorology notation. pace should be faster than normal - for fast paced action.
36
Motoswarm - control a pack of high speed motorcycles on crowded streets. on each level, the pack must reach their destination within a time limit. each rider has a unique riding style - the player must choose a path that all bikers can navigate. play should be fast paced and hectic - control should seem at the edge of loss.
